![]() You could save that amended version as pbr_base_material with Emmision.sbs for future use. For the graph paramaters add an additional parameter User-Defined Maps | Emissive (Boolean) by clicking on add input parameter and setting the new parameter to : Connect the input emissive node to the output emissive nodeĥ. Also change Visible If to input & input=0Ĥ. roughness) and change the identifier to emissive_input and the label to Emissive. ![]() Add an output node to that reference graph and set the identifier to emissive and Label to Emissive Right click on the base material node and open reference (or Ctrl+E)Ģ. Adobe Substance 3D Designer is an impressive 3D designing application designed to help you create and design interactive 3D material.It is a comprehensive application which provides the designers with an extensive 3D asset library containing thousands of customizable models, lights and materials. However, if you want to add an emissive output to the Base Material node that you show in your example above then there are some extra steps:ġ. If you just want to add an emissive output to a graph then just add an output node, change the identifier and Label to Emissive and plug whatever you like into it.
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